References
Ackermann, E. K. (2010). Constructivism(s): Shared roots, crossed paths, multiple legacies. Proceedings of Constructionism 2010 Conference, Paris.
Adaptive radiation. (2022). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Adaptive_radiation&oldid=1130431744
Bakker, A. (2018). Design research in education: A practical guide for early career researchers. Routledge.
Barab, S., & Squire, K. (2004). Design-Based Research: Putting a Stake in the Ground. Journal of the Learning Sciences, 13(1), 1–14. https://doi.org/10.1207/s15327809jls1301_1
Bateson, G. (2002). Mind and nature: A necessary unity. Cresskill, NJ. Hampton Press.
Bateson, P. P. G., & Martin, P. (2013). Play, playfulness, creativity and innovation. Cambridge University Press.
Benkler, Y. (2017). Peer production, the commons, and the future of the firm. Strategic Organization, 15(2), 264–274. https://doi.org/10.1177/1476127016652606
Bevan, B., Gutwill, J. P., Petrich, M., & Wilkinson, K. (2015). Learning Through STEM-Rich Tinkering: Findings From a Jointly Negotiated Research Project Taken Up in Practice. Science Education, 99(1), 98–120. https://doi.org/10.1002/sce.21151
Brennan, K. A. (Karen A. (2013). Best of both worlds: Issues of structure and agency in computational creation, in and out of school Thesis, Massachusetts Institute of Technology. https://dspace.mit.edu/handle/1721.1/79157
Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. The Journal of The Learning Sciences, 2(2), 141–178.
Bullfrog Films. (2011). An ecology of mind.
Catmull, E. (2008). How Pixar Fosters Collective Creativity. (Cover story). Harvard Business Review, 86(9), 64–72. Business Source Complete.
Cobb, P., diSessa, A., Lehrer, R., Schauble, L. (2003). Design experiments in educational research. Educational Researcher, 32(1), 9–13.
Computer Clubhouse History. (n.d.). Global STEM After School Program | The Clubhouse Network. Retrieved 9 April 2023, from https://theclubhousenetwork.org/about/history/
Cranky Contraptions | Exploratorium. (2023, April 12). https://www.exploratorium.edu/tinkering/projects/cranky-contraptions
Cybernetics. (2023). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Cybernetics&oldid=1134800481
Duckworth, E. (1972). The Having of Wonderful Ideas. Harvard Educational Review, 42(2), 217–231. https://doi.org/10.17763/haer.42.2.g71724846u525up3
Fischer, G., & Vassen, F. (2011). Collective Creativity: Collaborative Work in the Sciences, Literature and the Arts. BRILL. https://doi.org/10.1163/9789042032743
Frere-Jones, A. (2014). Ambient Genius: The Working Life of Brian Eno. The New Yorker, 90 (82).
Gabaree, L., Rodeghiero, C., Presicce, C., Rusk, N., & Jain, R. (2020). Designing creative and connected online learning experiences. Information and Learning Sciences, 121(7/8), 655–663. https://doi.org/10.1108/ILS-04-2020-0121
Giudici, C., Barchi, P., & Harvard Project Zero (Eds.). (2008). Making learning visible: Children as individual and group learners ; RE PZ (4. printing). Reggio Children.
Glăveanu, V. P. (2020). A Sociocultural Theory of Creativity: Bridging the Social, the Material, and the Psychological. Review of General Psychology, 24(4), 335–354. https://doi.org/10.1177/1089268020961763
Gutwill, J. P., Hido, N., & Sindorf, L. (2015). Research to Practice: Observing Learning in Tinkering Activities. Curator: The Museum Journal, 58(2), 151–168. https://doi.org/10.1111/cura.12105
Hart, Y., Mayo, A. E., Mayo, R., Rozenkrantz, L., Tendler, A., Alon, U., & Noy, L. (2017). Creative foraging: An experimental paradigm for studying exploration and discovery. PLOS ONE, 12(8), e0182133. https://doi.org/10.1371/journal.pone.0182133
Hippel, E. von. (2005). Democratizing innovation. MIT Press.
How Many Combinations Are Possible Using 6 LEGO Bricks? (2017, February 12). Mental Floss. https://www.mentalfloss.com/article/92127/how-many-combinations-are-possible-using-6-lego-bricks
Hrynkiw, D., & Tilden, M. W. (2002). Junkbots, bugbots, and bots on wheels: Building simple robots with BEAM technology. McGraw-Hill/Osborne.
IDEO. (2015). Design Thinking for Libraries: A Toolkit for Patron Centered Design. IDEO. http://designthinkingforlibraries.com/
Jochumsen, H., Skot-Hansen, D., & Hvenegaard, C. (2010). A new model for the public library in the knowledge and experience society. 5.
Johnson, S. (2011). Where good ideas come from: The natural history of innovation (1. paperback ed). Riverhead Books.
Johnson, S. (2016). Wonderland: How play made the modern world. Riverhead Books.
Kauffman, S. A. (2014). Prolegomenon to patterns in evolution. Biosystems, 123, 3–8. https://doi.org/10.1016/j.biosystems.2014.03.004
Kauffman, S. (1995). At home in the universe: The search for laws of self-organization and complexity. New York: Oxford University Press.
Kauffman, S., Pathak, S. D., Sen, P. K., & Choi, T. Y. (2018). Jury Rigging and Supply Network Design: Evolutionary “Tinkering” in the Presence of Unknown-Unknowns. Journal of Supply Chain Management, 54(1), 51–63. https://doi.org/10.1111/jscm.12146
Kelly, K. (2008). Scenius, or Communal Genius. The Technium. https://kk.org/thetechnium/scenius-or-comm/
Kohn, A. (1999). Punished by rewards: The trouble with gold stars, incentive plans, A’s, praise, and other bribes. Houghton Mifflin Co.
Learning Dimensions of Making and Tinkering: A professional development tool for educators | Exploratorium. (n.d.). Retrieved 10 April 2023, from https://www.exploratorium.edu/tinkering/our-work/learning-dimensions-making-and-tinkering
Lévi-Strauss, C., & Lévi-Strauss, C. (2000). The savage mind. Univ. of Chicago Press.
Lorenz, Edward Norton (1963). Deterministic nonperiodic flow. Journal of the Atmospheric Sciences. 20 (2): 130–141. Bibcode:1963JAtS...20..130L. doi:10.1175/1520-0469(1963)020<0130:DNF>2.0.CO;2.
Martin, F. (1988). Children, Cybernetics, and Programmable Turtles. Massachusetts Institute of Technology Press.
Martinez, S. L., & Stager, G. (2019). Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Constructing Modern Knowledge Press. https://books.google.dk/books?id=gjjHwAEACAAJ
Maturana, H. R., & Varela, F. J. (1980). Autopoiesis and Cognition: The Realization of the Living (Vol. 42). Springer Netherlands. https://doi.org/10.1007/978-94-009-8947-4
McKenney, S., & Reeves, T. (2018). Conducting Educational Design Research (2nd ed.). Routledge. https://doi.org/10.4324/9781315105642
Minuchin, S. (1974) Families and Family Therapy. Harvard University Press, Cambridge.
Minuchin, S., & Fishman, H. C. (1981). Family therapy techniques. Cambridge, MA: Harvard University Press.
Monechi, B., Pullano, G., & Loreto, V. (2019). Efficient team structures in an open-ended cooperative creativity experiment. Proceedings of the National Academy of Sciences, 116(44), 22088–22093. https://doi.org/10.1073/pnas.1909827116
Octoverse 2022: The state of open source. (2022). The State of the Octoverse. https://octoverse.github.com/
OPEN SCIENCE COLLABORATION. (2015). Estimating the reproducibility of psychological science. Science, 349(6251), aac4716. https://doi.org/10.1126/science.aac4716
Parjanen, S. (2012). Experiencing Creativity in the Organization: From Individual Creativity to Collective Creativity. Interdisciplinary Journal of Information, Knowledge, and Management, 7, 109–128. https://doi.org/10.28945/1580
Papert, S. (1982). Mindstorms: Children, computers, and powerful ideas (Reprint). Harvester Press.
Papert, S. (1993). The children’s machine: Rethinking school in the age of the computer. BasicBooks.
Papert, S. (2005). You Can’t Think About Thinking Without Thinking About Thinking About Something. Contemporary Issues in Technology and Teacher Education [Online Serial], 5(3/4). https://citejournal.org/volume-5/issue-3-05/seminal-articles/you-cant-think-about-thinking-without-thinking-about-thinking-about-something
Papert, S., & Harel, I. (1991). Situating Constructionism. In Constructionism. Ablex Publishing Corporation.
Petrich, M., Wilkinson, K., & Bevan, B. (2013). It looks like fun, but are they learning? In M. Honey & D. Kanter (Eds.), Design, make, play: Growing the next generation of STEM innovators. Routledge.
Resnick, M. (2017). Lifelong kindergarten cultivating creativity through projects, passion, peers, and play. https://doi.org/10.7551/mitpress/11017.001.0001
Resnick, M., & Rusk, N. (1996). The Computer Clubhouse: Helping Youth Develop Fluency with New Media. Proceedings of the 1996 International Conference on Learning Sciences, 285–291.
Resnick, M., & Silverman, B. (2005). Some reflections on designing construction kits for kids. Proceedings of the 2005 Conference on Interaction Design and Children, 117–122. https://doi.org/10.1145/1109540.1109556
Ritchie, S. (2022). Rebuilding After the Replication Crisis—Asterisk. Asterisk Magazine. https://asteriskmag.com/issues/1/rebuilding-after-the-replication-crisis
Robinson, K., & Aronica, L. (2015). Creative schools: The grassroots revolution that’s transforming education. Viking.
Rogers, C. R. (1995). On becoming a person (2nd ed.). Houghton Mifflin (Trade).
Rosenberg, M., Noy, L., Tylén, K., & Gordon, G. (2022). Social Interaction Dynamics Modulates Collective Creativity. Proceedings of the Annual Meeting of the Cognitive Science Society, 44(44), 10.
Ruttonsha, P. L. Z. (2017). The Many Faces of Design. FormAkademisk - Forskningstidsskrift for Design Og Designdidaktikk, 10(1). https://doi.org/10.7577/formakademisk.1458
Sawyer, R. K., & DeZutter, S. (2009). Distributed creativity: How collective creations emerge from collaboration. Psychology of Aesthetics, Creativity, and the Arts, 3(2), 81–92. https://doi.org/10.1037/a0013282
Sawyer, K. (2012). Extending Sociocultural Theory to Group Creativity. Vocations and Learning, 5(1), 59–75. https://doi.org/10.1007/s12186-011-9066-5
Sawyer, R. K. (2014). Group Creativity Music, Theater, Collaboration. Psychology Press.
Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic Books.
Scratch—Imagine, Program, Share. (n.d.). Retrieved 9 April 2023, from https://scratch.mit.edu/statistics/
Sosa, R. (2019). Accretion theory of ideation: Evaluation regimes for ideation stages. Design Science, 5, e23. https://doi.org/10.1017/dsj.2019.22
Tang, T., Vezzani, V., & Eriksson, V. (2020). Developing critical thinking, collective creativity skills and problem solving through playful design jams. Thinking Skills and Creativity, 37, 100696. https://doi.org/10.1016/j.tsc.2020.100696
Tinkering Project: Scribbling Machines | Exploratorium. (2023). https://www.exploratorium.edu/tinkering/projects/scribbling-machines
Tria, F., Loreto, V., Servedio, V. D. P., & Strogatz, S. H. (2015). The dynamics of correlated novelties. Scientific Reports, 4(1), 5890. https://doi.org/10.1038/srep05890
Triplo viso strano. (2020). Scintillae. https://scintillae.org/en/project/triplo-viso-strano-2/
Turkle, S., & Papert, S. (1990). Epistemological Pluralism: Styles and Voices within the Computer Culture. Signs: Journal of Women in Culture and Society, 16(1), 128–157. https://doi.org/10.1086/494648
Vecchi, V. (2010). Art and Creativity in Reggio Emilia (0 ed.). Routledge. https://doi.org/10.4324/9780203854679
Vecchi, V., & Reggio Children Srl (Eds.). (2002). Theater curtain: The ring of transformation (1. ed). Reggio Children.
Vonnegut, K. (2005). Slaughterhouse-five, or, The children’s crusade: A duty-dance with death (Dial Press trade pbk. ed). Dial Press.
Vossoughi, S., & Bevan, B. (2014). Making and Tinkering: A Review of the Literature. National Research Council Committee on Out of School Time STEM, 57.
Vygotsky, L. S. (1990). Imagination and Creativity in Childhood. Journal of Russian & East European Psychology, 42, 7–97.
Ward, M. (2001). Beyond chaos: The underlying theory behind life, the universe, and everything. New York: Thomas Dunne Books.
Weick, K. E. (1989). Theory Construction as Disciplined Imagination. The Academy of Management Review, 14(4), 516. https://doi.org/10.2307/258556
Xanthoudaki, M., & Blanton, A. (2021). Creative Learning in STEM: towards the design of an approach between theory and reflective practice. 17(3), 10.
Yalom, I. D. (1980). Existential Psychotherapy. Basic Books.